

Some minor tweaks to various elements - which panels pause the game and which don’t, for instance - had to be done to maintain coherence and keep the pacing of the game. Our aim was to retain the delicate balance of the city-building and survival society building experience that makes Frostpunk what it is.Īt first, we were thinking that we may need to make changes in people’s behaviors, for example, but in the end, no corners were cut for consoles. Jakub Stokalski: We needed to be sure that the experience of playing Frostpunk on consoles was perfect.
#Frostpunk ps4 Pc
In its transition from PC to consoles, how important has it been to retain the essence of what has endeared the game to so many since last year? Or have you instead opted for a different, more accessible experience for consoles? You’ve mentioned that you plan on making balancing changes to Frostpunk to make it better suited as a console experience- can you go into a little bit of detail about what those changes will entail? But it’s very much still the same challenging Frostpunk experience of the original game." "Some minor tweaks to various elements - which panels pause the game and which don’t, for instance - had to be done to maintain coherence and keep the pacing of the game. Future updates will land on all platforms. That means PlayStation 4 and Xbox One players can hop straight into Endless Mode or the additional story in The Fall of Winterhome. Konrad Adamczewski: All of the additional Frostpunk content that was released before the console launch will also be available on the new platforms. Will the console version of Frostpunk include any extra content or features that we haven’t seen in the game till now? And going forward with new content, can we expect all versions to receive any new content simultaneously? Our next publishing title – Children of Morta, will be our first to launch on all consoles and PC on the same day. Being on all major platforms was always a goal, so we’re really excited about the next step which is simultaneous releases. Konrad Adamczewski: This War of Mine made the transition from PC to consoles, so it’s not unexpected that we’re doing the same with Frostpunk too. Was it always the plan to eventually bring Frostpunk over to consoles, or was it something you assessed and decided on post-launch? We feel we managed to do that and achieved success – both from the commercial and creative perspectives – so we’re proud of it.

Frostpunk had to be thought-provoking like This War of Mine, but at the same time had to take on different problems and topics. We didn’t want to just feed on our own success and recycle the same ideas, but we did want to stay true to our desire to create meaningful games. Its success was very important because after This War of Mine we were in front of an enormous challenge to not end our run as one-hit wonder studio. Konrad Adamczewski: Despite Frostpunk’s post-apocalyptic frozen setting, it really warms our hearts to see how much people love the game. "Despite Frostpunk’s post-apocalyptic frozen setting, it really warms our hearts to see how much people love the game."įrostpunk’s bold blend of city building and survival has been received very well since launch, both critically and commercially, in spite of the fact that it tries to do something we don’t usually see a lot of- how heartening has it been to see your efforts bearing fruit like this? Recently, we sent across some of our questions about all these things to the developers- the following questions were answered by Konrad Adamczewski (PR Specialist) and Jakub Stokalski (Senior Lead Designer on Frostpunk). We can’t wait to experience the excellent city builder-slash-survival title on consoles, while we’re also curious to see how the developers change and balance the game to make it work on a gamepad.
#Frostpunk ps4 Ps4
Recently, developers 11 bit Studios announced that the game will be coming to the PS4 and the Xbox One as well- and that’s got us very excited. It was one of the best PC releases of the year- and really, definitely one of the best across all platforms as well. Frostpunk came out of nowhere in 2018, but immediately upon launch, it endeared itself to hundreds of thousands (and soon, millions).
